![]() Updated on December 20th Disney Melee ManiaĪ bright and shiny blast of Disney and Pixar action. We’re going to be updating it regularly, as and when new games come out, so make sure you keep checking back to stay on top of everything Apple Arcade related. Don’t know what Apple Arcade is? Well you can click here to read our full guide on what it is, how to get it and why it’s so great. This list covers all of the new Apple Arcade games that have landed in 2020, and tells you enough about them that you’re going to know whether diving in is going to be for you. Which is why we’ve created this list breaking down what you can expect from every new game to hit Apple’s subscription gaming service this year. The worst thing about Apple Arcade is that there isn’t enough time in the day to take a bite out of all of the games on offer. Valve intended to ship the game with developer commentary included, hence the model's presence and usage in the base game, but the chaos of moving to work-from-home in the wake of the COVID-19 pandemic resulted in them deferring it until later in order to get the game released on time.The best thing about Apple Arcade is that there are just so many games to sink your teeth into. In November 2020, this made more sense when Developer Commentary mode was released, and, sure enough, the commentary nodes were glowing orange radio headsets. Internally, this headset's model name is "commentary_node.vmdl". In order to enable the functionality, replace the existing readonly_tools_asset_info.bin in the hlvr folder and add this line to gameinfo.gi:ĭisable_readonly_assets 0 Oddities Headset Model NameĪt the beginning of the game, a drone hands Alyx a headset and it tells her to put it on. ![]() It is possible to force the development tools to read the data from this file, which will cause the built-in asset browser to display the contents as if they existed in the release build (without the actual data, of course). The helicopter bomb dropped by the hunter-choppers.įile: HLA_Readonly_tools_asset_info.7z (3.5MB) ( info) The grenade worldmodel from Half-Life 2 but with two red lines added to it for an unknown reason. The crossbow bolt model that appears when you use the crossbow in Half-Life 2. Many assets are left over from Half-Life 2, converted into the new formats that Source 2 uses. It was created specifically to be used by the player because it will not spawn properly if placed on a wall in the editor. There is a version of the tripmine that can be placed on a wall by a player. It no longer has a model.Ī weapon that was mentioned in an early Half-Life 3 FGD file found in Dota 2 when the Source 2 port released. Item_hlvr_weaponmodule_guidedmissle_clusterĪs the name suggests, this item may have launched guided missiles. It uses the same model as the snark in the beginning of the game. This module that probably would have made weapons shoot rapidly.Ī weapon module which most likely made bullet shots bounce off walls.Ī weapon module that may have been used to deploy snarks, like in Half-Life. ![]() Its model name is walkietalkie.vmdl, however it doesn't exist anymore. (Source: Gordon Freakman) item_hlvr_weapon_radioĪ weapon that may have been the precursor to the headset used for communicating with Russel. 2.8 item_hlvr_weaponmodule_guidedmissle_cluster.2.2 item_hlvr_weapon_grabbity_slingshot.1.4 alyx_watch and grabbity_glove_model.1.2 combine_soldier_new_content and combine_recon. ![]()
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